The Wider Lens logoThe Wider Lens

AI Research

Recent papers from arXiv (cs.AI, cs.LG, cs.CL, cs.CV, cs.RO, stat.ML). Abstracts are excerpts only — read the full paper on arXiv.

Vision

[object Object]

RAPID: Robot Agentic Programming from Demonstrations↗

Coding agents have demonstrated enormous success in solving complex programming problems. To leverage their potential for robot systems, this work introduces Robot Agentic Programming from Demonstrations (RAPID), which automatically generates, verifies, and refines robot programs, given a single visual human demonstration. The iterative agentic loop of code refinement requires several key ingredients: (i) a testable task specification, (ii) action primitives for robot execution, and (iii) an interactive environment for program execution and verification. RAPID infers all three from the demonstration automatically. To make the resulting program reusable beyond the demonstration setting, RAPID uses an object-centric relational program representation that focuses on the underlying structure of the demonstrated strategy rather than the specific motion per se: it expresses the action primitiv

1d agoYuyao Liu, Jiayuan Mao, David Hsu et al.PDF↗
[object Object]

Rolling-WAM: World Action Models with Rolling Imagination↗

World Action Models (WAMs) couple action generation with future visual prediction for robotic manipulation. However, completing the joint video-action denoising process at each replanning cycle incurs substantial latency, delaying action updates and limiting closed-loop responsiveness. We present Rolling-WAM, a formulation that distributes joint denoising across successive replanning cycles. Our method maintains a sliding window of video-action chunks at staggered noise levels. At each step, a rolling noise schedule fully denoises the imminent action chunk for execution, while partially refining farther-future chunks. As the window advances with new camera observations, the retained future chunks continue their denoising process. This distributes the computational cost over time while carrying an evolving visual-action context across chunk boundaries. Evaluations on LIBERO, RoboTwin, and

1d agoYinghua Zhou, Junjie Ye, Yiqi Zhao et al.PDF↗
[object Object]

Towards Practical Compression of 3D Gaussian Splatting↗

3D Gaussian Splatting (3DGS) enables high-quality novel-view synthesis but requires substantial storage. Existing compression methods often rely on spatial context modeling over irregular 3D representations, increasing the complexity of training and coding. Meanwhile, floating-point context inference can introduce numerical inconsistencies across platforms, causing entropy-decoding failures. To address these practical challenges, we propose COSA-GS, which constructs context without spatial aggregation through anchor-wise causal factorization. Specifically, we use geometry context derived from each anchor's coordinates to model a compact learnable anchor latent. The anchor latent is then fused with the geometry context to form an anchor context for attribute coding. The resulting context model features a simple architecture composed solely of linear transformations and activations. We tra

1d agoPengpeng Yu, Yueru Chen, Fei Song et al.PDF↗
[object Object]

SemMSA: Latent Semantic-Aided Robust Multimodal Sentiment Analysis with Incomplete Data↗

Recent research on Multimodal Sentiment Analysis (MSA) has focused on learning from language, visual, and acoustic modalities with incomplete data to infer human sentiment. Most studies typically compensate for missing information by reconstructing modality features or designing complicated fusion mechanisms. However, these methods still suffer from spurious generation and noisy guidance due to the lack of high-level semantic grounding in partially observed multimodal evidence. To address these issues, we propose SemMSA, a latent semantic-aided framework that constructs rich sentiment-relevant semantics with LLMs, fully integrating with all modalities via anchor-free spectral alignment. It mainly consists of Cross-modal Semantic Refinement (CSR) and Cross-modal Spectral Alignment (CSA). Specifically, CSR first adaptively extracts visual and acoustic representations by corresponding adapt

1d agoWenhao Li, Zhibin Wu, Chong Xiao et al.PDF↗
[object Object]

OmniFabric: Coherent UV Space Texture Synthesis for 3D Garment Reconstruction↗

Automated generation of production-ready 3D garment assets from a single image is a central challenge in digital content creation. While recent generative models have significantly advanced 3D geometry reconstruction, synthesizing high-quality textures remains a bottleneck. Existing methods often bake environmental illumination and shadows directly into the texture map, or they fail to maintain global structural coherence, making the resulting assets unusable for physical simulation and relighting. In this work, we introduce OmniFabric, a novel approach that synthesizes globally coherent texture maps directly within the 2D sewing pattern space. Given a single reference image, our pipeline utilizes an estimated 3D mesh and generative priors of powerful Vision-Language Models (VLM) to establish a complete but coarse texture initialization across the unwrapped sewing patterns. We then lever

1d agoDing-Jiun Huang, Yuanhao Wang, Cheng Zhang et al.PDF↗
[object Object]

PoEM: Predicting RL Outcomes from Existing Policies↗

Foundation models are post-trained with reinforcement learning (RL) to maximize specific rewards, such as human alignment, correctness, or instruction following. This post-training process is computationally intensive, sometimes unstable, and has to be run from scratch every time the reward model changes or when we want to combine multiple rewards. We hence ask: given a new reward function, is it possible to predict the RL outcomes without actually running RL on it? We answer this in the affirmative by introducing PoEM, a framework to predict the outputs of RL on a new reward function using a set of models already post-trained on other rewards. First, we show that if the new reward function can be written as a linear combination of existing ones, then the new policy in log-space can be written as a linear combination of the existing log-policies. Surprisingly, even in cases where the rew

1d agoKimia Hamidieh, Giannis Daras, Antonio TorralbaPDF↗
[object Object]

BiCC: Bidirectional Connected-Component Loss for Instance-Aware Segmentation↗

Common segmentation losses aggregate errors voxel-wise, so lesions influence the objective in proportion to their volume, giving small but clinically critical lesions disproportionately little weight. Instance-aware losses aim to address this mismatch by assigning each lesion its own term. However, blob loss and CC-DiceCE derive their regions solely from annotations, so false-positive components receive no instance-level term. This matters in computer-assisted review, where each false-positive component may require separate inspection, making precision and false-positive burden important alongside recall. We introduce the bidirectional connected-component loss (BiCC), which pairs annotation- and prediction-derived partitions to score predicted components on their own scale. By deriving instances from the predictions, this branch directly penalizes false-positive components regardless of

1d agoLuc Bouteille, Frederic Jonske, Jens Kleesiek et al.PDF↗
[object Object]

TrackEverything: Long Horizon Dense Tracking via De-Duplicating 3D Scene Representations↗

Existing point tracking models face a fundamental tradeoff: they can either track a sparse set of query points over long horizons, or track all points across only short clips. We introduce TrackEverything, a 3D point tracker that breaks this trade-off by representing videos as persistent 3D scene tracks in world coordinates. Grounded in the insight that videos are 2D projections of an underlying 3D world, TrackEverything decouples model complexity from video duration, allowing it to scale with unique physical scene geometry instead. Our approach introduces three key innovations. First, we employ a voxelization-based de-duplication mechanism at sliding-window boundaries to merge co-located tracks, preventing repeated observations of the same surface from redundantly accumulating. Second, we decompose tracking into an endpoint refiner that predicts each point's destination and static-versu

1d agoAyush Jain, Sreeharsha Paruchuri, Ishita Gupta et al.PDF↗
[object Object]

WanPE: Towards Cinematic Prompt Enhancement for Modern Text-to-Video Generation↗

Video generation begins in text space by authoring a cinematic screenplay, then materializes into pixels. As contemporary video generators scale to 30 seconds and faithfully follow complex conditions, the textual prompt largely directs the production, planning how actions, camera trajectories, lighting, and sound unfold across multi-shot sequences. In this paper, we present WanPE, a 397B-parameter prompt enhancement model trained on 1.05M real-world videos to master director-level cinematic planning. WanPE formulates shot-level cinematic plans via video-grounded reverse construction and employs Semantic-Consistency GRPO (SC-GRPO) to faithfully preserve user requirements across shots and over time. To benchmark this capability, we curate WanPEval, a human-annotated testbed covering durations from 5 to 30 seconds across varying intent granularities, supported by approximately 11K blind pai

1d agoYubo Zhu, Yawen Shao, Ziyun Dai et al.PDF↗
[object Object]

The Alignment Illusion in Multimodal Large Language Models↗

Layer-wise visual-text similarity in Multimodal Large Language Models (MLLMs) is widely interpreted as evidence that the language model progressively integrates visual content into a shared representation space. This reading rests on the assumption that scalar alignment scores reflect content-level cross-modal interaction. To test this assumption, we apply controlled interventions to the visual stream. Across 13 MLLMs from five families spanning 0.5B to 72B parameters, replacing projector-output visual tokens with Gaussian noise sharply reduces task accuracy, yet four standard scalar measures (CKA, SVCCA, MIR, and the leading principal-angle cosine) fail to consistently separate the corrupted stream from the original. We call this failure the alignment illusion and trace it to the shared language-model pathway: anisotropic MLP down-projections pull visual and text tokens toward common ou

1d agoHong-Han Wang, Yuntao Wang, Hu DingPDF↗
[object Object]

Ego-Exo4D Human Meshes Dataset: 4D Human Motion Reconstruction for Ego-Exo Captures↗

Ego-Exo4D is a large-scale dataset providing synchronized egocentric and multi-view exocentric video, a rich resource for skill learning and assessment, procedural activity understanding, and embodied AI. However, the dataset ships with only sparse 3D human pose annotations, and reconstructing dense human motion from its multi-view captures is nontrivial. To this end, we present Ego-Exo4D-HM, a large-scale dataset of 4D human motion reconstructions for Ego-Exo4D's captures, and release the accompanying reconstruction pipeline. The code, dataset, and documentation can be found at https://abhiram824.github.io/egoexo4d_human_meshes.

1d agoAbhiram Maddukuri, Georgios PavlakosPDF↗